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Ootake, a Turbo Grafx 16 emulator for Windows has been updated today. Below is a list of changes in this release.
- The fontsize of the message display was changed (when the size of the window is used with x3 and x4).
- With also Vista/Win7, "Setting to which the sound buffer was done by the software process (It is advantageous in tone quality)" was made a default configuration.
- The speed and timing were brought close to the movement of a real machine. In "Star Breaker", when going out of the first town, the problem of stopping (generated by a recent version) was solved.
- The bug that there is one extra space in the head of the recognition game name of "Nexzr Special - Summer Carnival '93 (J)" was corrected. In this game, if you done "CD (Full)Install" or "Save State", please cut space at the file name head by hand power. * If you done "CD FullInstall", please correct "Folder name" and "File name of the CUE file that exists in that".
- When "Populous (Hu-Card version)" was started, the bug that an extra message was displayed (generated from v2.42) was corrected.
- Additionally, a detailed part has been improved and corrected.
- The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/f...ke244-for98.zip
Visit the developer's Project Page: PC Engine emulator "Ootake" |
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Today at 12:08 AM EST, June 30th, 2010, the Mario Marathon 3 feed was officially cut. After finishing a plethora of Super Mario video games, these crazy wonderful folks have managed to earn $81,000 plus some through viewer donations. Full play time was roughly four days and thirteen hours. The Mario Marathon guys made up a silly song about Mario Marathon in a bizarre and wonderful closing. All money goes straight to Child's Play Charity, aside from a modest Paypal fee. Good show, guys! Hope to see you next year.

For more information see:
mariomarathon.com
childsplaycharity.org
About Child's Play Charity: Child's Play is a charity that donates books, toys, and games to children's hospitals across North America. The purpose is to let hospitalized kids focus on being kids and getting healthy, rather than being scared. |
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bsnes, a multi-platform Super NES emulator for Windows, Linux and OS X was updated yesterday. A full changelog for this release hasn't been published yet, but here is a brief summary of the changes made:
- OS X port builds once again; now requires gcc44 from Macports
- libsnes API finalized
- fixed a bug with S-CPU debugger breakpoints
- various source cleanup
Visit the developer's Project Page: byuu's homepage |
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Mario Marathon 3 is a full day underway and going strong. The fan run annual event involves a bunch of guys, a ton of Mario games, and no sleep! All money earned from the marathon goes straight to the Child's Play Charity. For more information follow the links or check out the embedded video feed.
Relevant links:
www.mariomarathon.com
www.childsplaycharity.org
Mario Marathon 3 Live Feed:
The feed has been closed. The event ended. |
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FCEUX, a popular NES and Famicom Disk System emulator for Windows has been updated today. Below is a list of the signifcant changes in this release. A more detailed changelog can be found on the FCEUX website.
- Added microphone support option. When enabled, Port 2 Start activates the Microphone. Added movie recording of mircophone
- Fully implemented "bulletproof" read-only
- Movie code now fully conforms to the Savestate section of the Laws of TAS
- Movies now have a "finished" mode. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording
- Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr and SNES9x-rr. In this mode loading a savestate in read+write doesn't truncate the movie to its frame count immediately. Instead it waits until input is recording into the movie (next frame). For win32 this feature is togglable in movie options and the context menu. For SDL this is off by default and a toggle will need to be added
- Faster loading of Movies and Savestates
- New lua functions
- fixed zapper.read() crash on movie finished
- Fix PlayMovieFromBeginning when using a movie that starts from savestate
- New and improved input display
- Autohold display fixed with 4 player support
- Win32 NTSC Filter Video options
- Win32 - Many feature enhancements to the Cheats dialog
- Win32 - Debugger - many crash bug fixes and breakpoint handling fixes
Visit the developer's Project Page: FCEUX |
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MEKA, a multi-console emulator with a main focus on SMS/Game Gear emulation for Windows and Linux has been updated today. Here is a list of changes in this release:
- The license for data now matches the source code license, making MEKA a fully free (as in freedom) software.
- New mappers were added to support a wider range of Korean games.
- Debugger got a few fixes and new RMAP command ("reverse map") which allow to retrieve back, eg, a ROM address given an address in CPU space. The SYM @addr command allows to find a symbol given an address.
- Fixed SC-3000 keyboard, improved capture options, helpers for creating game maps, fixed Light Phaser cursor, etc.
- And generally other tweaks, fixes and lots of updates to the MEKA database.
Visit the developer's Project Page: MEKA Homepage |
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A new beta of PCSX2 0.9.7 has been released today. PCSX2 is a popular Playstation 2 emulator for Windows and Linux. Here's a list of what's new in this release:
- New GUI based on wxWidgets working on a separate thread
- microVU, an all new VU0/VU1/COP2 recompiler
- VIF rewritten and a new Vif Unpack recompiler
- IPU improvements, many more videos now play perfectly
- Stable full screen operation with GSdx
- Alt+Enter Hotkey for real-time fullscreen/window mode switching
- Many new emulation options, complete with tooltips
- New MTGS, much more efficient and compatible
- New BIOS skipping method, more compatible and correct
- New Host File System Support
- Turbo/Slow motion settings for the frame limiter
- On the fly changing of settings and plugins
- Threaded Saving/Loading states, so it does not pause gameplay
- Built in ISO reader with a recently used ISO list
- Suspend / Resume emulation safely and fast
- Simplified plugin configuration dialog, with more options
- Full DVD9 game support (for example God of War, Xenosaga, Gran Turismo 4 etc)
- First time configuration wizard
- Settings stored in your User documents folder by default to prevent Vista / Windows 7 permission issues
- New Game database detects the game you run, displays compatibility info, and auto applies special game fixes/patches if needed
- Cheats are now separate from patches, cheats can be placed in the "cheats" folder and enabled/disabled from pcsx2's file-menu
- Many important plugin updates, GSdx has many bugs and memory leaks fixed, SPU2-X makes dozens of games boot which never did before
- And a huge amount of improvements and bug fixes which we don't remember anymore
Visit the developer's Project Page: PCSX2.net |
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According to an entry on Sega of America's blog, we can expect to see the release of a Sega Genesis Classics collection on the PC. The release is set for June 1st and so far 11 titles have been announced with more expected later on down the line. Pricing is expected to start at $2.99 USD and the games will be distributed through Steam and other yet to be announced services.
Sega has been a long-time supporter of commercial emulation with mixed success. It will be interesting to see how this latest foray into commercial emulation plays out.
Read More: Original Article from Joystiq | Sega of America Blog Entry |
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VisualBoyAdvance GX, a port of the Gameboy Advance emulator VisualBoyAdvance to the Nintendo Wii was updated yesterday. Here's a list of what has changed in this release:
- DVD support fixed
- Fixed some potential hangs when returning to menu
- Video/audio code changes
- Fixed scrolling text bug
- Other minor changes
Visit the developer's Project Page: VisualBoyAdvance GX |
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FCE Ultra GX, a port of the NES emulator FCE Ultra to the Nintendo Wii was updated yesterday. Here's a list of what has changed in this release:
- DVD support fixed
- PAL/NTSC timing corrections
- Fixed some potential hangs when returning to menu
- Video/audio code changes
- Fixed scrolling text bug
- Other minor changes
Visit the developer's Project Page: FCE Ultra GX |
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