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bsnes v0.060 Released
Posted by VT-Vincent on 08 February 2010 - 01:05 PM Comments: 0 | View Comments 
bsnes, a multi-platform Super Nintendo emulator has been updated today. Here's a list of changes in this release:

Changes: (Click to Expand)

  • added Direct3D HLSL pixel shader support [mudlord]
  • fixed a signal issue that caused loading games to take 1-2 seconds longer in v059
  • 21fx API revised to its final form, S-MSU (public documentation pending)
  • worked around QTBUG-7188 to fix multi-file 7-zip file listbox to update when scrolling
  • added scale max - normal, wide, and wide zoom modes to fullscreen mode
  • added overscan cropping tool (needed for wide zoom mode; useful for developers simulating games on a real TV)
  • added "go up one folder" button to file load dialog
  • added group (un)assignment to the input settings window
  • now honors input.allowInvalidInput setting; defaults to false [Jonas Quinn]
  • cheat code editor grays out empty slots
  • cheat code editor adds "clear selected" button to quickly erase multiple cheat codes
  • to load folders as game images, folders must end in .sfc, .bs, .st, .gb now
  • debugger: added S-CPU (H)DMA registers; S-SMP registers; S-DSP registers to properties list
  • snesfilter: HQ2x filter is now multi-threaded (scales infinitely: the more cores you have, the less overhead required)
  • pixelshaders: added screen curvature shader to simulate curved CRT tubes
  • source: lots of code cleanup, as always

Download this release and others from our Super Nintendo Emulators for Windows section.
 


 
Ootake v2.30 Released
Posted by VT-Vincent on 02 February 2010 - 07:36 PM Comments: 0 | View Comments 
Ootake, a Turbo Grafx 16 emulator for Windows has been updated today. This release was to fix a single bug found in the previous build. Below is a list of changes:

Changes: (Click to Expand)

  • When the monochrome screen function was used with Non-Scanlined display setting, the bug that the screen was not correctly displayed was fixed.

Download this release and others from our Turbo Grafx 16 Emulators for Windows section.
 


 
RockNES v5.03 Released
Posted by VT-Vincent on 30 January 2010 - 12:49 AM Comments: 0 | View Comments 
RockNES, an NES emulator for Windows has been updated today. This new release is available in two versions - the i586 release which is optimized for single-core processors and the Core2Duo release which is optimized for dual-core processors. Below is a list of changes in this release:

Changes: (Click to Expand)

  • Reworked iNES mapper I/O handler.
  • Reworked PPU color code and event scheduler.
  • Fixed sprite 0 strikes.
  • Fixed triangle channel output.
  • Fixed triple buffering setup.
  • Fixed graphics reset and triple buffering set.
  • Fixed PPU timing and DMC IRQ clocking.
  • Improved Allegro sound support.
  • Changed APU sound queue/dequeue method.
  • Removed timeslice from double buffering, increases CPU usage though.
  • Mappers added: 46, 58.
  • Mappers fixed: 0,1,16,34,43,64,68,69,72,79,83,88,90,92,97,113,184,187.
  • Removed NESticle savestate support for good.
  • Optimizations and some speed up.
  • Other minor things fixed.

Download this release and others from our NES Emulators for Windows section.
 


 
Ootake v2.29 Released
Posted by VT-Vincent on 27 January 2010 - 10:13 AM Comments: 0 | View Comments 
Ootake, a Japanese Turbo Grafx 16 emulator for Windows has been updated today. Below is a list of changes in this release:

Changes: (Click to Expand)

  • The processing of "Monochrome Screen Function" mounted with v2.28 was sped up (lightened). I think that the bug that was slow operation in some personal computer environments was solved.
  • The processing when the volume was adjusted ([PageUp],[PageDown]key) was sped up. And, the interval of the adjustment was detailed (Change from 5 to 4). (It can be fine-tuned with [Ctrl]key.)
  • When CD-DA is played, if the seek(access) to the same part is consecutive, it is processed at high speed. Moreover, the timing was brought close to a real machine. In "Draemon - Nobita no Dorabian Night (CD)", the problem that had been freezed after "Jaian" had been helped was solved. * "Draemon - Nobita no Dorabian Night (CD)"'s timing of the CD access is severe. Please play with CD full installation ("CD-ROM->CD FullInstall" menu).
  • The stop timing of ADPCM voice was corrected.
  • The access timing to the CD-DA track when the check on "Speed->Fast CD" menu is removed has been adjusted.
  • Additionally, a detailed part has been improved and corrected.

Download this release and others from our Turbo Grafx 16 Emulators for Windows section.
 


 
Yabause Wii R2411 Beta 2 (Unofficial) Released
Posted by VT-Vincent on 23 January 2010 - 07:29 PM Comments: 0 | View Comments 
Yabause Wii, a port of Yabause to the Nintendo Wii has been updated today. Below is a list of changes in this release:

Changes: (Click to Expand)

  • fix clipping bug in high-reso.
  • support state save & load
  • sort game list alphabetically with case-insensitive
  • some minor fixes and changes

Download this release and others from our Sega Saturn Emulators for Nintendo Wii section.
 


 
Ootake v2.28 Released
Posted by VT-Vincent on 21 January 2010 - 11:00 PM Comments: 0 | View Comments 
Ootake, a Japanese Turbo Grafx 16 emulator for Windows has been updated today. Below is a list of changes in this release:

Changes: (Click to Expand)

  • Processing that played the CD-DA track was sped up (lightened). Moreover, the played timing was brought close to a real machine.
  • The CD access processing part was corrected. In "Draemon - Nobita no Dorabian Night (CD)", when the first boss is defeated, the problem that had stopped was solved (When the state before v2.27 is loaded in this game, it has trouble. please play from the start of this game). And, in the title screen of "Psychic Storm", the problem that the introduction part of the tune has fallen into disorder was solved.
  • It corresponded to the monochrome screen function (This screen mode can be used by the tip of some games). * While displaying monochrome screen, the processing is a little heavy because it stuck to the image quality. If the personal computer not fast is used, select "Screen->TV Mode" menu (default), and use "FullScreen Mode". [Side Arms]...In the title screen, push "RUN" while pressing "Up" + "I(1)" + "II(2)". [Power Drift]...In the title screen, push "RUN" while pressing "Lower-Right" + "SEL" + "I(1)" button. Next, select "ERIC" and push "2(II)" button. Moreover, push "2(II)" button. By the way, it becomes "four split-screen + monochrome screen" if it pushes another times. [Heavy Unit]...In the title screen, push "SEL" while pressing "Left" + "I(1)" button. Choose the difficulty "HARD". And, push "I(1)" button 46 times. And, push "II(2)" button 96 times. Push "RUN" button at the end. [Coryoon]...Choose the sound test on the title screen. Listen to the tune in order of "01, 04, 05, 06, 05, 06, 05, 06, 05, 06, 05, and 06". (the tune start is "II(2)" button. Only introduction OK.)
  • "MonoColor Mode" was added to "Screen" menu. It connects "PC Engine(TG16)" with the monochrome television. (Moreover, it has the extra function. Select with [Ctrl]key is pressed, and the Green Display mode can be used.)
  • Additionally, a detailed part has been improved and corrected.

Download this release and others from our Turbo Grafx 16 Emulators for Windows section.
 


 
bsnes v0.059 Released
Posted by VT-Vincent on 08 January 2010 - 02:11 PM Comments: 0 | View Comments 
bsnes, a popular multi-platform Super Nintendo emulator has been updated recently. Here's a list of the changes in this release:

Changes: (Click to Expand)

  • fixed a bug in the save state manager that was allowing saves for unsupported special chips
  • added save state support for SuperFX games
  • added save state support for SA-1 games
  • the "Apply UPS" checkbox actually works now; allows bypassing of patching prior to ROM loading
  • ROM loader will display internal ROM title and header info for uncompressed files ending in ".sfc"
  • added Shift JIS to UTF-8 conversion for internal ROM titles
  • "open-folder" concept now requires folders to end in ".sfc" to avoid false positives
  • shrunk all GUI buttons and right-aligned them, as some of them were ridiculously long before
  • rewrote settings and tools windows to be driven via tabs instead of lists; this saves a lot of screen space
  • rewrote input mapping system to use a tree view instead of the confusing combo box hierarchy; hopefully more people will find the user interface GUI hotkey remapping section now
  • added support to map modifiers as individual keys (eg you can map the shift key to the SNES select button)
  • rewrote the cheat code editor, it behaves exactly like the state manager now; there are 128 pre-defined slots, and it is easy to clear any or all of them
  • the cheat file will auto erase itself upon exit if all codes and descriptions have been erased
  • fixed title bar game name ordering; was "bsnes v058 - Game Name", is now "Game Name - bsnes v059"
  • fixed a bug where pressing escape inside the main window's menus would cause the program to quit
  • Windows: worked around QTBUG-7188 to fix the multi-file archive loading dialog; it was not updating properly before
  • Linux: added full-API PulseAudio driver with synchronization and latency control [RedDwarf]
  • Linux: fixed a crashing bug involving OpenGL and glXSwapIntervalEXT()
  • Linux: X-Video driver texture now resizes dynamically to support > 1024x1024 for any future filters to use
  • Debugger: single-stepping instructions now updates all windows marked to "auto update"
  • Debugger: fixed execute breakpoints, they were disassembling at the wrong offset
  • Debugger: S-CPU bus breakpoints now mirror WRAM $7e:0000-1fff to $00-3f|80-bf:0000-1fff
  • Debugger: fixed a rendering issue when stepping through hires games
  • Debugger: added property system; can now view internal register states of all S-CPU and S-PPU registers (S-SMP and S-DSP coming soon)
  • Debugger: added CGRAM palette viewer
  • Debugger: added OAM sprite viewer (no graphical output yet)
  • Debugger: added options window -- so far only to control output of memory / execution usage tables
  • Debugger: updated usage and memory export file names to start with the loaded cartridge name
  • Source: cleaned Utility class, split some of the functionality out to Cartridge class
  • Source: greatly simplified SNES::Cheat class, SNES::Cartridge class; etc

Download this release and others from our Super Nintendo Emulators for Windows section.
 


 
UberNES 2010 Released
Posted by VT-Vincent on 08 January 2010 - 02:10 PM Comments: 0 | View Comments 
UberNES, an NES emulator for Windows was updated recently. Below are the changes in this release:

Changes: (Click to Expand)

  • Added a "Player Profile" feature that displays all of the UberNES high scores and speed run times for players on the UberNES leaderboards
  • Added post-processing effects system, renderer can now apply various effects independently of the selected upscaler (i.e. hqx, NTSC)
  • Added screen curvature/fishbowl post-processing effect
    - Ray-traced rendering simulates curve of old CRT glass screens
    - Software-based implementation; works in GDI and DirectDraw
  • Added "oversampler" post-processing effect
    - "Native" NES output can be scaled to proper 4:3 aspect ratio
    - Can optionally crop edges of NES display to hide rendering artifacts
  • Added scanline post-processing effect
  • Variable-intensity scanlines can now be applied on top of NES display, regardless of selected upscaler
  • Render color depth can now be specified independent of desktop color depth
  • Added 16 and 32-bit color depth renderers for the GDI interface, which allows for much faster NTSC and HQX upscaling
  • Users can now fast-forward games they are playing
  • Redesigned NES database system, it is now much faster, easier, and more robust for users to create and re-scan their ROM collections
  • Improved performance and stability of NSF player
  • Emulation now consumes much less CPU
  • Improved joystick support

Download this release and others from our NES Emulators for Windows section.
 


 
Ootake v2.26 Released
Posted by VT-Vincent on 08 January 2010 - 02:09 PM Comments: 0 | View Comments 
Ootake, a Turbo Grafx 16 emulator for Windows was updated today. Below is a list of changes in this release:

Changes: (Click to Expand)

  • The timer interrupt processing was corrected. In "Legion", the problem that the tempo of BGM has slowed (generated from v2.20) was solved.
  • The speed and timing were brought close to the movement of a real machine. In the opening demo of "FRAY CD - Xak Gaiden", the problem that the screen has fallen into disorder was solved.
  • In "Nemurenuyoru no Chiisana Ohanashi", the priority level of the screen was done as well as a real machine. Moreover, when starting, the mouse was automatically connected. (This mounting was done with v2.17. But, it did not function because there was a bug.)
  • In "AYA", the timing of the CD access was brought close to a real machine. As a result, sentences became legible.
  • In "Orgel", the timing of the CD access was brought close to a real machine. As a result, the problem that the screen advanced fast was solved.
  • In the ACT4 of "Valis IV", if playing by CD-FullInstall, the problem that the voice was not occasionally correctly played was solved.
  • "Un-Pause Window Inactive" was added to "Setting->Screen" menu. If the check on this menu is removed, when focus moves to the window of other applications, Ootake is paused. When the personal computer that room is not in the speed is used, remove this check.
  • At CD full installation ("CDROM->CD FullInstall" menu), "Number of all tracks" is displayed.
  • When playing CD-FullInstalled game, if resetting it with [F1]key, the state of controller setting (AutoFire setting etc.) is maintained.
  • When playing CD-FullInstalled game, the bug that "CD-ROM->(drive letter)" menu is not executed was corrected.
  • Additionally, a detailed part has been improved and corrected.

Download this release and others from our Turbo Grafx 16 Emulators for Windows section.
 


 
Ootake v2.25 Released
Posted by VT-Vincent on 01 January 2010 - 07:09 PM Comments: 0 | View Comments 
Ootake, a Turbo Grafx 16 emulator for Windows was recently updated. This release was made to fix a single bug found in the previous version. See the changes below:

Changes: (Click to Expand)

- The bug of processing related to the video chip in ver2.24 (superficial error) was corrected.

Download this release and others from our Turbo Grafx 16 Emulators for Windows section.
 


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