VTemulation.net
Welcome VTemulation.net is a gaming community providing coverage of homebrew and commercial
video game console emulation. We provide in-depth coverage on most aspects of emulation and related materials. We work to provide a place where anyone can discover, explore, and enjoy emulation to it's fullest.
Featured Article Getting Started
 
Ootake v2.32 Released
Posted by VT-Vincent on 18 February 2010 - 08:23 PM Comments: 0 | View Comments 
Ootake, a Turbo Grafx 16 emulator for Windows was updated recently. Below is a list of changes in this release:

Changes: (Click to Expand)

  • "Audio" menu was added to the main screen (the fifth from the right). The tempo of CD-DA (CD sound source) and ADPCM sound source can be fine-tuned by "Audio->Adjust CD-DA" menu. In the game of the visual scene that long CD-DA played (Opening of "Kaze no Densetsu Xanadu" etc.), the problem that the sound shifts can be solved without cutting the V-Sync setting.

    *[Adjusting method]...Please confirm the frequency of the display with Ootake started. The confirm method of the frequency is different each the PC-display. It is thought that there are "Information menu" etc. and select it. Two kinds of frequencies of "H" and "V" are displayed. Select a value that is the closest to the frequency of the "V"(Vertical frequency) at this menu.

    - The frequency might not be able to be confirmed on the display of the notebook computer. In that case, please look for the best frequency feeling while watching the operation of the game to which the sound shifts (Note that there is a game to which the sound originally shifts with a real machine, too.). Decrease the frequency if the sound is early, and increase the frequency if the sound is delayed.

    - This setting is separately preserved respectively by the window mode and each resolution of the full-screen mode.

  • In CD full installation function ("CD-ROM->CD FullInstall" menu), the bug that the first voice track was not able to be taken correctly was corrected.

    * The game that cannot be correctly taken is displayed (on left-top of the screen), "Bcd:(the game name)". In that case, please start the game from real CD-ROM again. And, please install again. When it was installed with v2.32(or more), it becomes a display of "Fcd:(the game name)".

  • The processing of playing CD-DA was corrected. In "Cosmic Fantasy", the problem that the tune was not occasionally played (generation from v2.29) was solved.
  • The speed and timing were brought close to the movement of a real machine. In "Silent Debuggers", the problem that the status screen had shaken uncommonly (generated by v2.31) was solved. In the gambling scene of "Youkai Douchuuki", the problem that the screen has fallen into disorder by one frame (generated by v2.31) was solved.
  • Additionally, a detailed part has been improved and corrected.

Download this release and others from our Turbo Grafx 16 Emulators for Windows section.
 


 
Yabause Wii R2411 Beta 3 (Unofficial) Released
Posted by VT-Vincent on 15 February 2010 - 07:50 PM Comments: 0 | View Comments 
Yabause Wii, a port of the Sega Saturn emulator Yabause for the Nintendo Wii has been updated recently. This is an unofficial release and as such it is not supported by the Yabause team. Below is a list of changes in this release:

Changes: Click to Expand

  • avoid crash in scsp
  • fix clipping bug more
  • display vdp1 palette only mode

Home Console Emulators for Nintendo Wii section.

News Source: WiiBrew
 


 
PCSX-Revolution Rev. 50 Released
Posted by VT-Vincent on 15 February 2010 - 07:49 PM Comments: 0 | View Comments 
PCSX-Revolution, a port of Sony Playstation emulator PCSX for the Nintendo Wii has been updated recently. Below is a list of changes in this release:

Changes: (Click to Expand)

  • Reworked recompiler. Fixed some bugs. Still buggy.
  • New GTE. Closer to documentation, but needs more testing. Many bugs fixed, but some new added.

Download this release and others from our Home Console Emulators for Nintendo Wii section.

News Source: WiiBrew
 


 
SSF v0.11 Alpha R3 Released
Posted by VT-Vincent on 11 February 2010 - 01:12 PM Comments: 3 | View Comments 
SSF, a Sega Saturn emulator for Windows has been updated today. At the moment, SSF is one of the best Sega Saturn emulators available on any platform. Below is a translated list of changes in this release:

Changes: (Click to Expand)

  • SH2 changed interrupt.
  • State saves data changed version.
  • Established the option to lock the window size.
  • Established a dedicated thread option to flip.
  • VDP1 established the drawing thread always run option.
  • Basuueito established the option to enable.
  • Changed the version of the recorded data.
  • Fix bug when closing the option to hang.

Download this release and others from our Sega Saturn Emulators for Windows section.
 


 
Ootake v2.31 Released
Posted by VT-Vincent on 11 February 2010 - 01:12 PM Comments: 0 | View Comments 
Ootake, a Turbo Grafx 16 emulator for Windows has been updated today. Below is a list of changes in this release:

Changes: (Click to Expand)

  • In CD full installation function ("CD-ROM->CD FullInstall" menu), the bug that the music track of some games was not able to be taken correctly was corrected. * The game that cannot be correctly taken is displayed (on left-top of the screen), "Bcd:(the game name)". In that case, please start the game from real CD-ROM again. And, please install again. When it was installed with v2.31(or more), it becomes a display of "Fcd:(the game name)".
  • In some games, the bug that a few seconds of the end of the CD-DA sound source are not played (generation from v2.11) was corrected.
  • The timing of VDC (video chip) processing was brought close to the movement of a real machine. In "Kakutou Haou Densetsu Algunos", at the BATTLE MODE, the problem (generation from v2.00) that had stopped was solved.
  • The speed and timing were brought close to the movement of a real machine. At the stage clear of "Parasol Star", the problem that the screen occasionally shook uncommonly was solved.
  • Additionally, a detailed part has been improved and corrected.

Download this release and others from our Turbo Grafx 16 Emulators for Windows section.
 


 
PCSX2 Development Status Update
Posted by VT-Vincent on 10 February 2010 - 01:24 PM Comments: 0 | View Comments 
Bositman has posted an update regarding the current progress on the Playstation 2 emulator, PCSX2. The update discusses changes to the GUI and has a screenshot gallery from the current development build. You can read about it below:

News Source: http://forums.pcsx2....read-12851.html
 


 
bsnes v0.060 Released
Posted by VT-Vincent on 08 February 2010 - 01:05 PM Comments: 0 | View Comments 
bsnes, a multi-platform Super Nintendo emulator has been updated today. Here's a list of changes in this release:

Changes: (Click to Expand)

  • added Direct3D HLSL pixel shader support [mudlord]
  • fixed a signal issue that caused loading games to take 1-2 seconds longer in v059
  • 21fx API revised to its final form, S-MSU (public documentation pending)
  • worked around QTBUG-7188 to fix multi-file 7-zip file listbox to update when scrolling
  • added scale max - normal, wide, and wide zoom modes to fullscreen mode
  • added overscan cropping tool (needed for wide zoom mode; useful for developers simulating games on a real TV)
  • added "go up one folder" button to file load dialog
  • added group (un)assignment to the input settings window
  • now honors input.allowInvalidInput setting; defaults to false [Jonas Quinn]
  • cheat code editor grays out empty slots
  • cheat code editor adds "clear selected" button to quickly erase multiple cheat codes
  • to load folders as game images, folders must end in .sfc, .bs, .st, .gb now
  • debugger: added S-CPU (H)DMA registers; S-SMP registers; S-DSP registers to properties list
  • snesfilter: HQ2x filter is now multi-threaded (scales infinitely: the more cores you have, the less overhead required)
  • pixelshaders: added screen curvature shader to simulate curved CRT tubes
  • source: lots of code cleanup, as always

Download this release and others from our Super Nintendo Emulators for Windows section.
 


 
Ootake v2.30 Released
Posted by VT-Vincent on 02 February 2010 - 07:36 PM Comments: 0 | View Comments 
Ootake, a Turbo Grafx 16 emulator for Windows has been updated today. This release was to fix a single bug found in the previous build. Below is a list of changes:

Changes: (Click to Expand)

  • When the monochrome screen function was used with Non-Scanlined display setting, the bug that the screen was not correctly displayed was fixed.

Download this release and others from our Turbo Grafx 16 Emulators for Windows section.
 


 
RockNES v5.03 Released
Posted by VT-Vincent on 30 January 2010 - 12:49 AM Comments: 0 | View Comments 
RockNES, an NES emulator for Windows has been updated today. This new release is available in two versions - the i586 release which is optimized for single-core processors and the Core2Duo release which is optimized for dual-core processors. Below is a list of changes in this release:

Changes: (Click to Expand)

  • Reworked iNES mapper I/O handler.
  • Reworked PPU color code and event scheduler.
  • Fixed sprite 0 strikes.
  • Fixed triangle channel output.
  • Fixed triple buffering setup.
  • Fixed graphics reset and triple buffering set.
  • Fixed PPU timing and DMC IRQ clocking.
  • Improved Allegro sound support.
  • Changed APU sound queue/dequeue method.
  • Removed timeslice from double buffering, increases CPU usage though.
  • Mappers added: 46, 58.
  • Mappers fixed: 0,1,16,34,43,64,68,69,72,79,83,88,90,92,97,113,184,187.
  • Removed NESticle savestate support for good.
  • Optimizations and some speed up.
  • Other minor things fixed.

Download this release and others from our NES Emulators for Windows section.
 


 
Ootake v2.29 Released
Posted by VT-Vincent on 27 January 2010 - 10:13 AM Comments: 0 | View Comments 
Ootake, a Japanese Turbo Grafx 16 emulator for Windows has been updated today. Below is a list of changes in this release:

Changes: (Click to Expand)

  • The processing of "Monochrome Screen Function" mounted with v2.28 was sped up (lightened). I think that the bug that was slow operation in some personal computer environments was solved.
  • The processing when the volume was adjusted ([PageUp],[PageDown]key) was sped up. And, the interval of the adjustment was detailed (Change from 5 to 4). (It can be fine-tuned with [Ctrl]key.)
  • When CD-DA is played, if the seek(access) to the same part is consecutive, it is processed at high speed. Moreover, the timing was brought close to a real machine. In "Draemon - Nobita no Dorabian Night (CD)", the problem that had been freezed after "Jaian" had been helped was solved. * "Draemon - Nobita no Dorabian Night (CD)"'s timing of the CD access is severe. Please play with CD full installation ("CD-ROM->CD FullInstall" menu).
  • The stop timing of ADPCM voice was corrected.
  • The access timing to the CD-DA track when the check on "Speed->Fast CD" menu is removed has been adjusted.
  • Additionally, a detailed part has been improved and corrected.

Download this release and others from our Turbo Grafx 16 Emulators for Windows section.
 


-
-
Community Updates:
Active Topics:
 - Ootake v2.32 Released
 - Yabause Wii R2411 Beta 3 ...
 - PCSX-Revolution Rev. 50 ...
 - SSF v0.11 Alpha R3 Released
 - Ootake v2.31 Released

Statistics:
Topics: 410
Replies 1548
Members: 177
-
Our Affiliates:
1Emulation.Com Emulation64 Network
Xtemulation
 
-
Recommended Links:
EmuWiki
NGEmu
Zophar’s Domain
-