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VisualBoy
Advance
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A GameBoy
and Gameboy Advance Emulator for Windows Reviewed on 10
/ 20 / 2001 by Vincent
T. Vantine
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| From
the author of the excellent GameBoy emulator,
VisualBoy, comes a new and ground-breaking
Gameboy Advance Emulator, VisualBoy Advance.
Also included in this emulator is the classic
GameBoy Emulator, VisualBoy which development
on the standalone version has ceased. This
emulator was the hands-down editor's choice
award winner for both the GameBoy and GameBoy
Advance categories, continue reading to find
out why. |
VisualBoy Advance is an excellent GameBoy / Game
Boy Advance emulator which has taken the editor’s choice award in both
categories respectively. The roots of this project extend back to VisualBoy,
the standalone Game Boy emulator. Later developed was VisualBoy Advance, the
Game Boy Advance emulator, and after a short while, VisualBoy was integrated
into it’s core and development on that project ceased. Since this emulator
has taken two editor’s choice awards, we’ll be covering both the
GameBoy and GameBoy Advance aspects of this emulator within a single review.
The most important factor in any emulator is compatibility; both with the
targeted platform(s) and the platform(s) it’s intended to function on.
VisualBoy Advance has by far the highest compatibility rate on both of it’s
respective target platforms; the GameBoy and all of it’s incarnations
(a la Super GameBoy and GameBoy Color) and the Game Boy Advance. So far, I’ve
yet to find a title this emulator is actually incompatible with (excluding
titles which require proprietary on-cartridge hardware such as “Kirby’s
Tilt n’ Tumble” with it’s motion sensor). On the OS side,
compatibility is also excellent. All versions of Windows meeting it’s
minimum requirement of DirectX 7.0 or above have run this emulator flawlessly.
The graphics engine in this emulator has received some extreme upgrades within
the past few versions. It has evolved from simply supporting DirectDraw acceleration
to having a full set of graphical filters and support for Direct3D and OpenGL.
Vsync is also available to ensure liquid-smooth motion on systems powerful
enough to support it. It should be noted however that at the moment the Direct3D
and OpenGL support is preliminary and quite buggy, it’s recommended that
you stick with DirectDraw acceleration until the bugs are worked out. All of
these features apply to both GameBoy and GameBoy Advance emulation.
Sound emulation is about the only downside to this emulator at the moment.
When running VisualBoy Advance on a lower end system, the first sign of slowness
will be the audio breaking up. The only way to prevent this is ensure the performance
stays at a steady 99% to 100% by increasing the frame skip and other performance-saving
options. The GameBoy audio is the only point where VisualBoy Advance is behind
the standalone VisualBoy. Audio breakups regularly occurred on our test system
(Athlon XP 1800+, Radeon 9000 Pro, Windows XP Professional and 512MBs of DDR-2100
RAM) even when performance was at a full 100%.
In the extras department, VisualBoy Advance sports everything you would expect
in a typical higher end portable emulator. Skin support has recently been added
to the emulator which allows you to put a graphical border around the image
to do things such as simulate the look of a real GameBoy Advance or a classic
GameBoy. There is also full gamepad support, save state support, built-in cheat
support, sound recording and most notably, AVI recording which allows you to
encode video of your game play in any encoding format that your system has
an encoder installed for.
The most notable feature missing is Game Link support, and I commend Forgotten
for his reasoning for leaving this one out. For now, he has chosen not to develop
Game Link support to reduce the use of this emulator for piracy. Many of today’s
GameBoy Advance titles sport very advanced multi-player modes and for that,
gamers will be encouraged to purchase and own legitimate copies of their games.
It is efforts such as this that will make the world of legitimate emulation
a reality, and Forgotten, I’d just like to let you know we noticed and
we care.
In closing, there is really almost nothing to
dislike about this emulator and it is by far the most accurate, full-featured,
and advanced GameBoy Advance
emulator in existence, no pun intended.
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Author: Forgotten |
| Netplay Support: No |
| Players Supported: 1 |
| Homepage: Click Here |
| Platform: Windows 9x/NT |
Version Reviewed: 1.5.1
Features Supported:
-Hardware Acceleration
-Save State
-Joystick Support
-Multiple Rendering Filters
-GameShark Support
-CodeBreaker Support
-Full-Screen Mode
-Sound Recording
-Video Recording
-Development Tools
-GameBoy Color Support
-Super GameBoy Support
-Classic GameBoy Support
-Multiple Language Support
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Compatibility: 9.0
Compatibility is excellent, but considering how
new GameBoy Advance emulation itself is, you’re
bound to find a few incompatible titles here
and there; but rest assured they are far, few,
and in between.
Stability: 10.0
Although there may be a few quarks in some of VisualBoy
Advance’s newer features, I’ve yet
to see this emulator actually crash in the 7 months
I have been using it. It has also been tested on
multiple versions of Windows as well, and it has
still remained stable to a fault.
Video: 8.0
There is very little to be disappointed with in
this department. Many may be disappointed that
the OpenGL and Direct3D acceleration can’t
be used to their fullest at this time, but the
DirectDraw acceleration is more than enough to
ensure liquid-smooth performance and there are
plenty of rendering modes to choose from.
Audio: 7.0
VisualBoy Advance could use a little work in the
audio department, especially when it comes to classic
GameBoy emulation. For most gaming however, the
current audio emulation is more than adequate and
assuming you have a relatively decent system, there
should be few if any audio breakups.
Overall Rating: 8.5
At the moment, there is no doubt that VisualBoy
Advance is the best GameBoy Advance and Game Boy
emulator available. It’s only a few loose
threads that are holding this emulator back from
a 9.0. |
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Copyright
© 2001 - 2005 VT Emulation Network
ALL RIGHTS RESERVED

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