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	<title>VTemulation.net News</title>
	<description>The latest emulation news from VTemulation.net</description>
	<link>http://www.vtemulation.net/forums</link>
	<pubDate>Tue, 15 May 2012 18:06:52 +0000</pubDate>
	<ttl>30</ttl>
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		<title>New Twitter Account</title>
		<link>http://www.vtemulation.net/forums/index.php?showtopic=1371</link>
		<description><![CDATA[Just a heads up to any of you following us on Twitter, all VTemulation.net tweets will now be posted under the new account <a href='http://www.twitter.com/#!/vtemulation' class='bbc_url' title='External link' rel='nofollow external'>@vtemulation</a>. The previous account will no longer be used for emulation-related news.]]></description>
		<pubDate>Tue, 15 May 2012 18:06:52 +0000</pubDate>
		<guid>http://www.vtemulation.net/forums/index.php?showtopic=1371</guid>
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		<title>RockNES v5.08 Released</title>
		<link>http://www.vtemulation.net/forums/index.php?showtopic=1370</link>
		<description><![CDATA[RockNES, a popular NES emulator for Windows has been updated recently. Here's what's new in this release:<br />
<br />
<div class="news-collapse-container">
<p class="news-collapse-header">Changes in v5.08: (Click to Expand)</p>
<div class="news-collapse-body">
<ul class='bbc'><li>Fixed application path string, the config file is loading/saving ok.<br /></li><li>Fixed IRQs for MMC3 (mapper 4), MMC5 (5) and RAMBO-1 (64).<br /></li><li>Fixed 2002h clearing time (sprite #0 and sprite overflow flags).<br /></li><li>The emulator now displays PAUSED when inactive.</li></ul>
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<div class="news-windows-section-link">Download from: <a href="http://www.vtemulation.net/emulators/windows/nes.php">NES Emulators for Windows</a></div><div class="news-project-page-link">Visit the developer's Project Page: <a href="http://rocknes.net/">RockNES Homepage</a></div>]]></description>
		<pubDate>Tue, 15 May 2012 17:32:01 +0000</pubDate>
		<guid>http://www.vtemulation.net/forums/index.php?showtopic=1370</guid>
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		<title>bsnes v089 Released</title>
		<link>http://www.vtemulation.net/forums/index.php?showtopic=1369</link>
		<description><![CDATA[bsnes, a popular multi-platform Super Nintendo/Gameboy/Gameboy Color/Gameboy Advance emulator has been updated. This release is only provided in source form and is intended only for developers. Here's the author's post regarding this release:<br />
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<div class="news-collapse-container">
<p class="news-collapse-header">Changes in v089: (Click to Expand)</p>
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"This release is going to be unique from previous releases. I am only recommending that developers use this version. As such, only the source archive has been posted. I strongly recommend against Linux package maintainers updating to this build. Casual users should wait for the next release.<br />
<br />
This release introduces a brand new user interface. It looks and functions exactly like the previous release, but it is built entirely on a declarative model: the GUI does not know about any individual systems that it supports. It pulls all of this information from a vector of emulated system objects instead. With the same amount of functionality, the new GUI is 66% smaller than the old GUI, code-wise.<br />
<br />
In fact, it actually does more. You can now easily add (and remove) entire systems from bsnes with only three lines of code. Input mapping is now more advanced and allows multiple bindings per input.<br />
<br />
But there is one critical thing it no longer does: the new GUI does not load individual ROM files. It requires the cartridge-folder concept that is still in development. It further requires a manifest to describe the PCB functionality. The code to handle both modes is cumbersome, and I did not wish to write it again.<br />
<br />
Right now, the problem is that we don't have user-friendly tools to make using cartridge folders easy. As such, this is why I've chosen not to release binaries this time. It's my hope that in the interim between v089 and v090, we can bring in developers willing to make the process completely transparent.<br />
<br />
And now is a perfect stopping point. Tom has just finished the English script translation for Far East of Eden Zero, so my efforts need to focus on reprogramming this game. This will require my absense from emulator programming for a while. Hopefully during that time, appropriate tools can be made for the next release. My hope is for v090 to be as easy to use as the old Qt releases were, with direct loading of compressed archives and headered images.<br />
<br />
That said, this release also fixes some reported emulation bugs. Mini Yonku Shining Scorpion was broken for a bit due to incorrect SA-1 register initialization. Air Strike Patrol surprises us with a second mid-scanline raster effect, which disproved an older theory of mine on the BG scroll registers, and is now emulated correctly as well. There is also a world of internal code restructuring. All processor instruction sets are separated from the functionality built on top of them (for instance, the ST018 and GBA can share core ARM instructions.) Now that libsnes has been superceded by libretro, I've moved to a complete emulator abstraction in C++ that works with all of my emulators. And last but not least, there's a new cheats.xml from mightymo bundled in this release as well."
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<div class="news-windows-section-link">Download from: <a href="http://www.vtemulation.net/emulators/windows/snes.php">Super Nintendo Emulators for Windows</a></div><div class="news-project-page-link">Visit the developer's Project Page: <a href="http://www.byuu.org/">byuu's homepage</a></div>]]></description>
		<pubDate>Tue, 15 May 2012 17:30:21 +0000</pubDate>
		<guid>http://www.vtemulation.net/forums/index.php?showtopic=1369</guid>
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		<title>Yabause Wii R2888 Beta25 Released</title>
		<link>http://www.vtemulation.net/forums/index.php?showtopic=1368</link>
		<description><![CDATA[The unofficial port of Yabause to the Nintendo Wii has been updated recently. Here's what's new in this release:<br />
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<div class="news-collapse-container">
<p class="news-collapse-header">Changes in Unofficial R2888 Beta15: (Click to Expand)</p>
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<ul class='bbc'><li>based on the original yabause r2888<br /></li><li>some minor fixes and changes</li></ul>

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<div class="news-wii-section-link">Download from: <a href="http://www.vtemulation.net/emulators/wii/home.php">Home Console Emulators for Nintendo Wii</a></div><div class="news-project-page-link">Visit the developer's Project Page: <a href="http://wiibrew.org/wiki/Yabause_Wii">Yabause Wii - WiiBrew.org</a></div>]]></description>
		<pubDate>Tue, 15 May 2012 17:28:25 +0000</pubDate>
		<guid>http://www.vtemulation.net/forums/index.php?showtopic=1368</guid>
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		<title>bsnes v088 Released</title>
		<link>http://www.vtemulation.net/forums/index.php?showtopic=1367</link>
		<description><![CDATA[bsnes, a multi-platform Super NES/NES/Gameboy/Gameboy Advance emulator was updated today. This release adds preliminary support for the Gameboy Advance. According to the author, bsnes does not emulate the Gameboy Advance BIOS and as such will require a BIOS image. Here's what's new from the author's post:<br />
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<div class="news-collapse-container">
<p class="news-collapse-header">Changes in v088: (Click to Expand)</p>
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"<span style='color: #000000'><span style='font-family: Verdana, sans-serif'><span style='font-size: 12px;'>As promised from the last news update, this release adds preliminary Game Boy Advance emulation. It's not perfect by any means, but it's one of the better first releases I've put out. It emulates all GBA functionality with the exception of the link cable and ROM prefetch buffer, although being a first release, there are bound to be plenty of bugs lurking in the core. I'd of course love some help with bugfixes, if anyone is interested =)</span></span></span><br />
<br />
<span style='color: #000000'><span style='font-family: Verdana, sans-serif'><span style='font-size: 12px;'>It's important to note that the GBA emulation has not been optimized yet. The GBA is a more demanding system than the SNES, by way of a much faster CPU core and higher frequency audio. You can expect about ~150fps on average with a Core i7-class CPU for now, but please note that I do intend to improve upon this performance in future releases.</span></span></span><br />
<br />
<span style='color: #000000'><span style='font-family: Verdana, sans-serif'><span style='font-size: 12px;'>For a bit of backstory: this is basically a byproduct of SNES ST018 emulation. This processor ended up using an ARMv3 CPU core. And since the GBA uses an ARMv4 CPU core, it seemed like a good choice: we could improve the ARM emulation for the ST018, and emulate the final 2D-based Nintendo system.</span></span></span><br />
<br />
<span style='color: #000000'><span style='font-family: Verdana, sans-serif'><span style='font-size: 12px;'>In the end, it turned out to be harder than expected: it took about a month to complete the emulation core, and it was only this quick due to extensive help from Cydrak; who fixed numerous CPU bugs, emulated the affine and bitmap rendering modes, and also implemented the new GBA FIFO audio channel, among other things.</span></span></span><br />
<br />
<span style='color: #000000'><span style='font-family: Verdana, sans-serif'><span style='font-size: 12px;'>On a side note, thanks to Cydrak and krom's hardware testing, we do have a nice milestone right out of the gate: proper OBJ mosaic emulation, which seems to be a first. At the very least, hopefully this will be helpful to other emulators.</span></span></span><br />
<br />
<span style='color: #000000'><span style='font-family: Verdana, sans-serif'><span style='font-size: 12px;'>Note that you will need the GBA BIOS image to use this. There will not be any high-level emulation of the BIOS functions for obvious reasons. Name the file "bios.rom", and place it inside the "Game Boy Advance.sys" folder."
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<div class="news-windows-section-link">Download from: <a href="http://www.vtemulation.net/emulators/windows/snes.php">Super NES Emulators for Windows</a></div><div class="news-project-page-link">Visit the developer's Project Page: <a href="http://byuu.org/">byuu's homepage</a></div></span></span></span>]]></description>
		<pubDate>Tue, 24 Apr 2012 16:23:02 +0000</pubDate>
		<guid>http://www.vtemulation.net/forums/index.php?showtopic=1367</guid>
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		<title>DeSmuME v0.9.8 Released</title>
		<link>http://www.vtemulation.net/forums/index.php?showtopic=1366</link>
		<description><![CDATA[DeSmuME, a multi-platform Nintendo DS emulator was updated today. Here's what's new in this release:<br />
<br />
<div class="news-collapse-container">
<p class="news-collapse-header">Changes in v0.9.8: (Click to Expand)</p>
<div class="news-collapse-body">
<br />
<strong class='bbc'>General/Core:</strong><ul class='bbc'><li>bug: fix more IPC FIFO errors<br /></li><li>bug: import more save files correctly<br /></li><li>bug: don't autopatch already-patched roms<br /></li><li>bug: fix bugs in piano and guitar grip<br /></li><li>bug: fix ARM7's VRAMSTAT register<br /></li><li>bug: fix memory leaks on compact flash emulation<br /></li><li>bug: fix reading of rom from low header area<br /></li><li>bug: spu: fix some poppy interpolation audio quality issues<br /></li><li>bug: improve timing of dma operations by running through normal mem cycle accounting; fixes an annoying number of games and graphical glitches<br /></li><li>bug: fix opcode MRC and fake bios CRC16<br /></li><li>enh: jitter some related register and irq events to simulate pipeline effects and stimulate some race conditions to other outcomes<br /></li><li>enh: fake (deterministic) some tiny jitter from human's hand holding stylus; some games were accidentally depending on this<br /></li><li>enh: support nocash-stylep rints from arm<br /></li><li>enh: add lua apis for accessing vram<br /></li><li>enh: platforms other than windows receive threading optimizations<br /></li><li>enh: provide diagnostics when system powers off (useful for homebrewers returning from main())<br /></li><li>enh: clarify handling of different console types within the family (ds,dslite,debug)<br /></li><li>enh: vfat support for slot-1 devices<br /></li><li>enh: emulate temperature register<br /></li><li>enh: add paddle emulation</li></ul>
<strong class='bbc'>Graphics:</strong><ul class='bbc'><li>bug: fix occasional crash from uninitialized blending table<br /></li><li>bug: fix some 2d alpha blending cases resulting in white screens<br /></li><li>bug: fix VRAM_I B_OBJ mirroring and fix sprites rendering across the end of vram<br /></li><li>bug: fix rotoscaled sprites wrapping around screen<br /></li><li>bug: dont fix rotscaled bitmap sprites with alpha==0<br /></li><li>bug: opengl: fix degradation of toon rendering during loadstate<br /></li><li>bug: opengl: alpha blending fixes<br /></li><li>bug: many refinements to opengl renderer<br /></li><li>bug: opengl: support rear-plane/ClearImage emulation (fixes many graphics)<br /></li><li>bug: rasterizer: fix some rare alpha blending cases<br /></li><li>bug: fix bug in environment mapping introduced after 0.9.6<br /></li><li>bug: fix totally glitched out 3d graphics with several improvements involving matrix stack<br /></li><li>bug: fix memory overflows in epx filter<br /></li><li>bug: prevent backdrop from blending with ???<br /></li><li>enh: opengl: better depth buffering emulation<br /></li><li>enh: better support for line segment "polys" by detection and special rendering logic<br /></li><li>enh: opengl: support quad primitives directly<br /></li><li>enh: add hq4x filter</li></ul>
<strong class='bbc'>Windows:</strong><ul class='bbc'><li>bug: fix a long-standing loadstate crash<br /></li><li>bug: fix lag frame accounting<br /></li><li>bug: fix glitches in cheat entry menu<br /></li><li>bug: stop compact flash emulation from accidentally scanning c:\ sometimes<br /></li><li>enh: add support for game database for improved save type detection<br /></li><li>enh: hotkey for limit framerate toggle<br /></li><li>enh: remove stop and reset toolbar buttons which were accidentally getting used<br /></li><li>enh: additional complexification to desmume's behaviour run from a console prompt. whether it's better is uncertain.<br /></li><li>enh: add support for cheats databases<br /></li><li>enh: improvements to ram search tool<br /></li><li>enh: preliminary support for varying stylus pressure<br /></li><li>enh: add [Display] Show Console=1 to ini file<br /></li><li>enh: more graceful cheat parsing and add some hotkeys<br /></li><li>enh: add 5x window size<br /></li><li>enh: add big endian and 20.12 toggle to memview and ramwatch<br /></li><li>enh: improve FPS throttle feedback and granularity<br /></li><li>enh: add lua menu API<br /></li><li>enh: hud font switching<br /></li><li>enh: add optional file association for .nds to path config dialog</li></ul>
<strong class='bbc'>Cocoa:</strong><ul class='bbc'><li>enh: Big update to cocoa frontend. Pretty much entirely new. (rogerman)</li></ul>
<strong class='bbc'>Linux:</strong><ul class='bbc'><li>bug: gtk: glitches in rom and recent rom loading<br /></li><li>bug: glade: normalize savestate slot to hotkey mapping<br /></li><li>enh: support soundtouch for use by metaspu<br /></li><li>enh: gtk: add SPU mode selection (Tobias Jakobi)<br /></li><li>enh: cli: better fps limiting (Thomas Jones)</li></ul>
<strong class='bbc'>Wx:</strong><ul class='bbc'><li>bug: some small fixes here and there (Jan B&uuml;cken)<br /></li><li>enh: lot of code cleanup (Jan B&uuml;cken)</li></ul>

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<div class="news-osx-section-link">Download from: <a href="http://www.vtemulation.net/emulators/osx/handheld.php">Handheld Console Emulators for OS X</a></div>
<div class="news-project-page-link">Visit the developer's Project Page: <a href="http://desmume.org">DeSmuME Home</a></div>]]></description>
		<pubDate>Mon, 09 Apr 2012 13:41:13 +0000</pubDate>
		<guid>http://www.vtemulation.net/forums/index.php?showtopic=1366</guid>
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		<title>RockNES v5.074 Released</title>
		<link>http://www.vtemulation.net/forums/index.php?showtopic=1365</link>
		<description><![CDATA[RockNES, an NES emulator for Windows was updated today today. Here's what's new in this release:<br />
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<div class="news-collapse-container">
<p class="news-collapse-header">Changes in v5.074: (Click to Expand)</p>
<div class="news-collapse-body">
<ul class='bbc'><li>Fixed broken MMC3 IRQs (mapper 4), my mistake.<br /></li><li>Fixed a potential crash if the joystick is set, but disconnected.<br /></li><li>Put back Sleep(0) for both double and triple buffering modes.</li></ul>
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<div class="news-windows-section-link">Download from: <a href="http://www.vtemulation.net/emulators/windows/nes.php">NES Emulators for Windows</a></div><div class="news-project-page-link">Visit the developer's Project Page: <a href="http://rocknes.kinox.org/">RockNES Home</a></div>]]></description>
		<pubDate>Fri, 06 Apr 2012 04:10:57 +0000</pubDate>
		<guid>http://www.vtemulation.net/forums/index.php?showtopic=1365</guid>
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		<title>RockNES v5.073 Released</title>
		<link>http://www.vtemulation.net/forums/index.php?showtopic=1364</link>
		<description><![CDATA[RockNES, an NES emulator for Windows has been updated today. Here's a list of what's new in this release:<br />
<br />
<div class="news-collapse-container">
<p class="news-collapse-header">Changes in v5.073: (Click to Expand)</p>
<div class="news-collapse-body">
<ul class='bbc'><li>Even more CPU fixes, IRQ/NMI_and_DMA tests have passed.<br /></li><li>The file header info wasn't being saved correctly into a file, fixed.<br /></li><li>Fixed emulator window resolution info (the desktop resolution was being displayed).<br /></li><li><del class='bbc'>Changed Sleep(0) to Sleep(1) because of video sync problem.</del> Rolled back in v5.073b.<br /></li><li>Usual minor fixes.</li></ul>

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<em class='bbc'>*Update: RockNES v5.073b was released as a minor bug fix to this release. This release rolls back the "Changed Sleep(0) to Sleep(1) because of video sync problems" change. If you downloaded this release from VTemulation.net prior to 10:45am EST, please re-download from the link below.</em><br />
<br />
<div class="news-windows-section-link">Download from: <a href="http://www.vtemulation.net/emulators/windows/nes.php">NES Emulators for Windows</a></div><div class="news-project-page-link">Visit the developer's Project Page: <a href="http://rocknes.net/">RockNES Home</a></div>]]></description>
		<pubDate>Wed, 04 Apr 2012 13:36:11 +0000</pubDate>
		<guid>http://www.vtemulation.net/forums/index.php?showtopic=1364</guid>
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		<title>RockNES v5.072 Released</title>
		<link>http://www.vtemulation.net/forums/index.php?showtopic=1363</link>
		<description><![CDATA[RockNES, an NES emulator for Windows received a minor update today. Here's what's new in this release:<br />
<br />
<div class="news-collapse-container">
<p class="news-collapse-header">Changes in v5.072: (Click to Expand)</p>
<div class="news-collapse-body">
<ul class='bbc'><li>Fixed an uninitialized variable in the pAPU code.<br /></li><li>A few more CPU fixes.</li></ul>

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</div><br />
<div class="news-windows-section-link">Download from: <a href="http://www.vtemulation.net/emulators/windows/nes.php">NES Emulators for Windows</a></div><div class="news-project-page-link">Visit the developer's Project Page: <a href="http://rocknes.kinox.org/">RockNES Home</a></div>]]></description>
		<pubDate>Sat, 31 Mar 2012 15:17:45 +0000</pubDate>
		<guid>http://www.vtemulation.net/forums/index.php?showtopic=1363</guid>
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		<title>Stella v3.6.1 Released</title>
		<link>http://www.vtemulation.net/forums/index.php?showtopic=1285</link>
		<description><![CDATA[Stella, a multi-platform Atari 2600 VCS emulator has been updated today. This release has the following single change:<br />
<br />
<div class="news-collapse-container">
<p class="news-collapse-header">Changes in v3.6.1 (Click to Expand)</p>
<div class="news-collapse-body">
<ul class='bbc'><li>Extended FA2 bankswitch scheme to handle 28K ROMs (in addition to the previously supported 24K ROMs).</li></ul>

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</div><br />
<div class="news-osx-section-link">Download from: <a href="http://www.vtemulation.net/emulators/osx/home.php">Home Console Emulators for OS X</a></div><div class="news-project-page-link">Visit the developer's Project Page: <a href="http://stella.sourceforge.net/">Stella Home</a></div>]]></description>
		<pubDate>Sat, 31 Mar 2012 02:12:11 +0000</pubDate>
		<guid>http://www.vtemulation.net/forums/index.php?showtopic=1285</guid>
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