| As Peach’s voice is stolen, the valiant Mario and reluctant Luigi set off to get it back. With the aid of Bowser himself (after all, Peach without a voice isn’t worth kidnapping), you'd think the scale would be tipped more in our favorite brothers’ favor… you’d think. |
For an RPG, the gameplay is extremely
unique. The player will find themselves in control of both Mario brothers at
the same time through almost the entire game (both in battle and out). Let me
tell you, this takes some practice! In the beginning, the brothers have only
the basic jump. Whilst a nice classic, this won’t get you far by itself.
As you progress through the game, you learn new moves, usually using both brothers
as a team. A good example of this would be using your hammer to pound Mario and
make him shorter. By doing this, you gain access to new areas. Luigi has a similar
ability. Hitting him in the head will force him underground, so he can walk freely
without above ground objects getting in the way (i.e. walking under a fence).
In more fast paced mini-games, even toward the end of your adventure, you may
find the control scheme a bit difficult. Simultaneously controlling both brothers,
switching moves, switching the lead character, and then using said moves quickly
is complicated. It just isn’t how the mind works.
Like most RPGs, most of your time in Mario & Luigi is spent in battle.
The team play is just as strong in battle as it is outside of battle. During
battle, in order to dodge or otherwise fend off enemy attack, you are expected
to control both brothers. Sense this aspect of battle is in real-time, the
player is kept more involved than in most RPGs. Also along those lines are
the “Bros. Attacks”. Rather than a conventional magic/special attack
system, Superstar Saga uses Bros. Attacks. These attacks cost BP (Bros. Points)
and while the move is being performed on the screen require the player to do
a combination of button presses (A or B button depending on which brother is
executing a contributing move). It’s a little hard to describe, but suffice
to say it adds another unique, involving element to the game.
Graphically speaking, this game is a good step above most Gameboy Advance
games out there. I almost don’t want to try to describe the level of
animation and thought put into every character. I don’t think there is
actually a time when Mario and Luigi are EVER standing perfectly still, or
looking mechanical. Enemies are very much the same story. The only graphical
gripe I have is the viewpoint. The head-on angle the “camera” uses
makes it hard to judge the height of platforms, and other things. The audio
is pretty good, too. Mario & Luigi have their usual N64/Gamecube voices,
as do a few other characters. This adds a lot to how animated the whole adventure
feels. The soundtrack is quite good, but unfortunately a few tracks loop too
much. The repetition of those few tracks can get kind of annoying, but not
so much that it ruins the game. This game also features a lot of past Mario
references. Enemies from the original Mario Bros (you know, before they were “Super”),
a Donkey Kong level one mock-up, even Doctor Mario enemies are present. This
will probably help people who don’t usually like RPGs to appreciate the
game a bit more.
Mario & Luigi: Superstar Saga is a bit of an odd duck. Thankfully, it’s
a solid RPG to keep RPG fans happy, and a solid Mario game to keep Mario fans
happy. I know everyone seems to be all excited about the idea of an original
Mario platformer, but I’m glad to see a new RPG featuring Mario. The
RPG is a more mainstream genre than it used to be, and while not a platformer,
anyone should be able to enjoy this Gameboy Advance gem.
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Publisher: Nintendo |
| Developer: Alpha Dream |
| Players: 1 |
| Platform: Gameboy Adv. |
Release Date: 11 / 27
/ 2003
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