| Bomberman
hits the Gamecube once more. Featuring a interesting
single player mode, and a dated-yet-entertaining
multiplayer mode, this isn’t quite what
the fans want, but it’s not the worst
thing Hudson has ever done. |
Bomberman has been around for quite some time.
Having at least one version of the game on every major console, it’s hard
not to know who he is. As is typical of recent Bomberman games, Jetters has 2
very different modes of play. The one player story mode, and the 1-4 player multiplayer
mode. The single player game is a platformer action game, similar to Bomberman
Generation. There’s an obnoxiously heavy emphasis on the anime-style characters,
and plot. The premise involves a villain who is launching a meteor at Planet
Bomber. The “Hige Hige Bandits” must be stopped. So Bomberman (known
as “White bomber” through the game) will have to put an end to this
with the help of his friends.
In order to stop the Hige Hige Bandits, Bomberman must proceed to the asteroid
known as the Dark Star to disable each engine on it. There are 4 worlds, which
6 stages in each. At the end of each world, you disable one engine. The worlds
all have various themes, as is typical of Bomberman games. The levels are kind
of interesting, but nothing particularly unique. The environments sometime
seem arbitrary, but if you don’t think too much, it doesn’t matter
that it may not make sense. The design is good enough you don’t find
yourself backtracking too often, and the various puzzles and traps stay pretty
fresh. When playing this game, I did find over thinking to be a problem. The
difficulty isn’t that high, but as I over-complicated things in my head,
the levels felt a little harder than they really were. There is a mild level
of thinking required to get by each stage, or to find hidden items, but most
people shouldn’t be overly challenged with Jetters.
Through Bomberman Jetters there are quite a few bosses. These fights aren’t
terribly interesting, nor are they terribly complicated. You really just have
to get close to the enemy and drop a bomb, then run for cover, and repeat.
Sometimes it’s more an issue of making the enemy walk into a bomb by
knowing where they will go. There are a few things that can be done to mix
it up a bit. Throwing, and kicking bombs toward the enemy can keep some distance.
You can also charge up the bomb by holding down the button. It’ll result
in a bigger bomb with more fire power. The game also features elemental bombs,
which can be acquired by finding hidden items throughout levels, and going
to the bomb creation stations. The items and stations can sometimes be hard
to find though, or require a special item to get to in the first place. This
can result in a backtracking nightmare, and is kind of annoying actually. Elemental
bombs are not required to finish the game though, so it isn’t that big
a deal.
Another major aspect of the game is charaboms. Charaboms have been in the
Bomberman universe for a while now, and some may be familiar with them. They
are basically little animal-esque critters that aid you in your quest. Some
raise stats, while others give new abilities to Bomberman. Charaboms don’t
come at full power though. Throughout Jetters, you collect fruit to level them
up. Obviously it’s a bit of a Pokemon rip-off, but they are a part of
the Bomberman universe, regardless of how tasteless it seems. Despite the whole “Pokemon
rip-off” thing, charaboms are actually pretty useful. The secondary character,
however, is not useful. They don’t tell you too much about Max, but they
kind of imply he is a former villain. At any time in the game you can change
to Max. The differences between Max and Bomberman are few. Max has no access
to charabom abilities, but instead has an all-screen flash bomb. It’s
weak, and requires a lot of time to charge up. It will usually clear a screen
of enemies, as most of the lesser enemies are weak as well. Although Max feels
like he doesn’t belong in the game, they force you to acknowledge his
existence by having special doors only he can remove. This is rather annoying
just due to how long the special attack takes to charge up.
While the one player mode isn’t the greatest, the multi-player game
is something a lot of gamers know quite well. There are quite a few multi-player
modes, but most will be jumping straight to standard battle mode. This mode
is more or less the old-style Bomberman game, but in the new graphics. The
rules for this mode are extremely customizable. I’m actually very shocked
by just how many options there are. This mode is basically the game that created
the hardcore fan base Bomberman has today. A lot of people very well may purchase
this title just for this. 4 players, lots of weapons, and no need for split
screen. With simplicity like this, it works better than a lot of other multi-player
games.
There are some problems with the games over-all quality. Most of this game
feels borrowed from Bomberman Generation, which wasn’t a Grade A title
to begin with. The graphics are dated during the launch of the Gamecube. Today
they just feel lazy. I’d guess Hudson wasn’t even trying to make
it look good. The characters aren’t original either. They all feel borrowed
from other (more popular) games. The soundtrack has the same problem. It sounds
like no one was really trying to make it sound enjoyable. It’s closer
to background noise than to music. Think elevator music meets video gaming.
You will get sick of it if you are forced to listen for too long. The voice
acting is another story completely. It’s not just annoying; you’ll
question whether it’s even worth playing at times when you have to listen
to the voice acting. It’s high-pitched, and squeaky. I would not be shocked
if they just got random people to do the voices without care for the result.
To make the issue worse, the characters constantly contact Bomberman during
levels, to (attempt) to provide tips and information. The problem with it is
that the “information” is useless jabber. “There are badguys
in levels” … “I think there may be items” … “Badguys
are bad! Don’t die!” … After two or three of these within
the first 40 or 50 seconds to a level, and you’ll kind of wonder why
Hudson wanted to add new characters for Bomberman to interact with. You would
think Hudson could be bothered to fix these things before shipping it. Adding
insult to injury is the insane load-times throughout the game. You will get
very sick of seeing the loading screen.
Unfortunately, Bomberman Jetters just does not stand up against the competition.
The flat-out laziness that went into it shows and the game just isn’t
extremely entertaining. The multi-player mode is kind of cool, and the $20
price tag is incentive. Even so, there are much better $20-30 games on the
market for most consoles. At the end of the day, the game is still less than
mediocre, and no price can fix that.
|
Publisher: Majesco
Games |
| Developer: Hudson |
| Players: 1 - 4 |
Platform:
Nintendo GameCube |
Release Date: March, 2004
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This is one screen you
will see a lot

Classic multiplayer mode
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