| An
ordinary kid awakes to find an asteroid
crash landed in his town, in which he finds
a talking bee from 10 years in the future then
proceeds to find a cracked bat and begins a
journey to save the world, it could only be
one game; Earthbound. |
This game has everything from aliens to time travel
and dinosaurs. Earthbound's story begins as the main character, Ness, is awoken
by the fall of a meteor. As Ness leaves his house to leave and examine the meteor,
he learns from an alien, Buzz Buzz, who came to Earth on the meteorite, that
an evil force known as "Giygas" has been influencing the animals and
people of Earth. From this point, Ness' quest to find Seven Sanctuaries and capture
their songs in the sound stone that was given to him from Buzz Buzz begins. In
Ness' quest, he will encounter many challenges and new friends who will help
him in his quest along the way.
Earthbound's main characters are
four kids. Ness, the hero of the story is just an average kid who was cast
by fate to save the world. Paula, who was kidnapped by a cult and later saved
by Ness, her psychic powers are definitely a force to be reckoned with. Jeff,
a genius from the frigid continent of Winters who's specialty is repairing
items, many of which prove useful in their quest, however he is the only character
among the four who is not capable of any psychic power. And finally, Poo, a
prince from the far off land of Dalaam, he uses both physical attacks and psychic
attacks well. Eventually all four of these kids meet up in the story and join
together to save the world
Earthbound is quite possibly one
of the longest Super NES RPGs I've come across. The massive amount of gameplay
is only one factor that contributes to making this a very long RPG, other factors
are the transportation system and the amount of "leveling-up" needed
to battle many of the boss enemies. Transportation is a big problem throughout
most of the game, the characters walk very slowly and the devices that can
speed them up are fairly awkward to use. Given Earthbound's massive playing
field, moving from town to town can take ridiculously long with the character's
walking speed; luckily Ness eventually learns a Teleportation skill. The Teleportation
skill is a major help, but is still somewhat awkward to use since it requires
a bit of space and hitting into any objects while attempting it will ruin the
Teleport and the PP (Psychic Points) used on it will have been wasted.
Earthbound's graphics and sound
are somewhat mediocre compared to other Super NES RPGs. Earthbound's graphics
consist of mainly 2D playing fields which give the illusion of a bit of 3D.
Given how much had to be fit into Earthbound's cartridge, the lower quality
graphics are understandable. Earthbound's sound isn't awful, but it isn't exactly
a symphony either, but again, considering the limited amount of space that
Earthbound's cartridge had, the lack in quality is understandable.
The battle system in Earthbound
is somewhat simple and very similar to its NES predecessor, Earthbound Zero.
The system consists of a simple windowed options menu and HP / PP status panels
for each party member. Unlike in many other RPGs, the enemy doesn't actually
move in battle, the only movement that takes place are some minor lighting
effects for when spells are cast and when an enemy dies or is revived. Earthbound's
battle system is more forgiving than most by a slightly slower HP countdown
meter. When a character is dealt a fatal blow, the character does not die instantly,
instead he or she stays alive until the HP countdown reaches zero, allowing
the character to cast a recovery spell or recovery item to prevent dying
The Item system is somewhat clumsy
and limited. Each character is only able to carry 14 items including weapons,
armor and accessories. When stocking up on items, the item system is only able
to buy one item at a time, so for example if you wanted to buy 8 hamburgers,
you would need to talk to the salesperson 8 times and go through the entire
dialogue each time; this proves to be very time consuming. Item can either
be purchased, built from other items, or simply found laying around in gift
boxes and garbage cans (yes, I said garbage cans).
Characters can come down with several
health conditions in their travels, most such a poison, nausea, and sunburn
result in a gradual loss of HP. Other less common conditions are Mushroomization
and Diamonization. When a character is mushroomized, the controls are simply
reversed every few minutes to give the illusion of dizziness, this can easily
be counteracted by rotating the gamepad to reflect the right directions and
on top of that, the hospital healer will actually pay you $50 for the mushroom.
When a character is diamonized, he or she literally turns into a diamond-like
crystal, unable to fight or do anything. In a battle, if all living characters
are diamonized, you automatically loose. Diamonization also has to be taken
care of by the hospital healer.
Despite its shortcomings, Earthbound
is in my opinion, the best RPG ever made, and however, Earthbound's style clearly
isn't for everyone. Earthbound is geared toward gamers who enjoy a slow paced,
good and long RPG. This game takes a lot of time, patience and skill to complete.
Earthbound is definitely and adventure that you won't soon forget, and it is
certainly worth a look to any RPG gamer. |
Publisher: Nintendo |
| Developer: APE \ Halken |
| Players: 1 |
| Platform: Super
NES |
Release Date: June, 1995
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The World's largest Garage Sale
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Time to pick up an exit mouse.
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Ness and company visit Onett City Hall
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