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Stella v3.5.5 Released
Posted by VT-Vincent on 04 February 2012 - 09:43 PM Comments: 0 | View Comments 
Stella, an open-source multi-platform Atari 2600 VCS emulator has been updated today. Here's a list of what's new in v3.5.5:

Changes in v3.5.5: (Click to Expand)

  • Due to changes in the debugger, old state files will not work with this release.
  • Fixed bug in sound restructuring introduced in the last release; in some cases, there could be some sound 'crackling' when starting a ROM after at least one ROM had already been loaded.
  • Several significant improvements to the debugger I/O tab:
    • added controller input widgets for many of the built-in controllers, allowing to control joysticks, paddles, etc from within the debugger.
    • added ability to modify the SWCHB/SWBCNT port B registers.
    • added ability to view TIA INPTx and VBLANK latch/dump bits.
  • Reworked 'mcontrol' argument, and added ability to map the mouse axes separately for paddles 0-3 or driving controllers 0-1. In such modes, the left mouse button is tied to the x-axis, and the right button is tied to the y-axis.
  • Mouse 'specific-axis' mode is now saved per-ROM, meaning that each ROM can have separate settings. For example, this allows one ROM to use paddles 0 and 1, while another can use paddles 0 and 2, etc.
  • The key-combo for switching the mouse between controller modes is now 'Control-0' (Control-1,2,3 have been removed). This switches between all possible modes for the current virtual controllers.
  • Fixed bug in 'Fixed Debug Colors' mode; under certain circumstances, playfield graphics could be coloured as being player graphics.
  • Fixed bug in PAL color-loss setting in Video Settings; changing the settings wouldn't take effect until the ROM was reloaded.
  • Fixed bugs with cheatcode handling; loading a ROM with a cheat disabled would sometimes trash the emulation. More work is required in this area, including the ability to create more advanced types of cheats.
  • Updated ROM properties database for all Sega Genesis controller compatible ROMs. Also, the mouse can now emulate a Genesis controller, with the left/right buttons mapped to buttons B and C, respectively.
  • Added 'FA2' bankswitch scheme, thanks to code from Chris D. Walton. This scheme will be used in an upcoming 'Star Castle' ROM.
  • Updated internal ROM properties database to ROM-Hunter version 7 (thanks go to RomHunter for his tireless research in this area).
  • Added several PERL tools to help in automation of analyzing RomHunter ROM set releases.
  • Fixed compile issues in Irix when using the default compiler instead of gcc. Thanks go to Rainer M. Canavan for this code.
  • Updated included PNG library to latest stable version.

 


 
Ootake v2.64 Released
Posted by VT-Vincent on 31 January 2012 - 08:56 AM Comments: 0 | View Comments 
Ootake, a Turbo Grafx 16 emulator for Windows has been updated recently. Here's a list of changes in this release:

Changes in v2.64: (Click to Expand)

  • At setting of "Option" button in the start window, "MiddleLight" button was added. If your PC power isn't enough, please use this.
  • At "TV Mode" and "Horizonal Scanlined" mode (Setting->Screen menu), the image quality setting of default was changed. The density of scanlines was changed to 70% from 30%.
  • At 640x480FullScreen, Horizonal Scanlined (& TV Mode) and Full-Stretched Mode, the image quality was improved. * At this mode, a stretch of screen isn't performed. The FullScreen is drawn with drawing of overscan area.
  • The speed and timing were brought close to the movement of a real machine. In "Circuslide", The problem that BGM occasionally fell into disorder was solved.
  • The processing of switching to full-screen has been improved. (correspondence to older PC environment)
  • Additionally, a detailed part has been improved and corrected.
  • The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/f...ke264-for98.zip
  • I began Twitter. (Japanese language) http://twitter.com/kitao_n

 


 
bsnes v085 Released
Posted by VT-Vincent on 03 January 2012 - 05:46 AM Comments: 0 | View Comments 
bsnes, a popular accuracy-focused multi-platform Super Nintendo emulator was just updated yesterday. Here's a list of the changes in this release:

Changes in v085: (Click to Expand)

  • fixed auto joypad polling edge case; fixes Ys 5 controls
  • fixed Justifier polling code; Lethal Enforcers should be fully responsive once again
  • rewrote SNES S-SMP processor core (~20% code reduction)
  • fixed Game Boy 8x16 sprite mode; fixed some sprites in Zelda: Link's Awakening
  • treat Game Boy HuC1 RAM enable flag as writable flag instead; fixes Pokemon Card GB
  • created far faster XML parser; bsnes can now load XML files once again
  • updated to mightymo's most recent cheat code database
  • internal color calculations now performed at 30-bits per pixel
  • gamma slider now acts as fine-tuned gamma ramp option
  • Linux OpenGL driver will output at 30bpp on capable displays
  • Linux port defaults to GTK+ now instead of Qt (both are still available)

 


 
Stella v3.5 Released
Posted by VT-Vincent on 03 January 2012 - 05:45 AM Comments: 0 | View Comments 
Stella, a multi-platform Atari 2600 VCS emulator has been updated recently. Here's a list of changes in this release:

Changes in v3.5: (Click to Expand)

  • Stella is now DonationWare! Please see the DonationWare link on the main webpage for more information.
  • Added several improvements to the joystick management code. Joystick event mapping is now saved per device, meaning that if you map events to a certain joystick device, remove the device and then later insert it again, Stella will remember the original mapping.
  • The total number of joysticks present and their associated properties (number of axes, buttons and hats) is now dynamic. That is, there's no longer a hard-coded limit on the number of joysticks that Stella can use, or the number of buttons, etc that it contains. This fixes a serious bug with PS3 controllers with 27 buttons, whereby adding a mapping for joystick 0 would inadvertantly change settings for joystick 1, and could potentially lead to a program crash.
  • Added 'mcontrol' commandline argument, which can specify to use each mouse axis as a separate paddle. The old (and default) behaviour can be activated by setting this argument to 'auto'. Related to this, removed redundant 'usemouse' argument.
  • Huge restructuring of the OpenGL code, making it compatible with OpenGL 2.x+ features (such as vertex buffer objects), while at the same time keeping compatibility with OpenGL 1.5 / OpenGL ES. Because of the required changes, TV effects were removed (they will be added again for the next release).
  • Improvements to audio handling, particularly for certain cases of Windows, ATI video cards, and OpenGL mode. The sound device is now opened only once when Stella starts, and is paused between loading different ROMs. This fixes a problem whereby sound could possibly not be functional after loading the first ROM. Related to this, removed the 'audiofirst' commandline argument as it's now redundant.
  • Fixed bug with displaying the ROM launcher in Windows XP; the initial load was sometimes taking up to 30 seconds to complete.
  • Added logging facility, whereby the output of the application is available within Stella itself. This can still be printed to the console, or also saved to a file. Add the 'loglevel' and 'logtoconsole' commandline arguments which control these settings, and removed the 'showinfo' argument as it's now redundant.
  • Updated DPC+ bankswitching scheme to latest code provided by SpiceWare.
  • Added MAMCR handling to the Thumb ARM emulation code. Note that MAMCR isn't actually emulated, it is just ignored for now. This fixes a bug whereby accessing MAMCR would crash the ARM emulation.
  • Added 'thumb.trapfatal' commandline argument, which causes the Thumb ARM emulation to either trap on a fatal error (throw an exception to the debugger and exit emulation) or simply log the error and continue. This should normally always be enabled, but can be disabled by developers for testing reasons.
  • Updated default snapshot directory to be much saner and easier to find. For most systems, it now defaults to the users 'Desktop'. Note that the commandline argument has changed to 'snapdir'.
  • The debugger 'print' command now indicates "special" addresses if they are read-only ®, write-only (W) or read-write (R/W).
  • Fixed a bug where scrolling the mouse-wheel in certain debugger UI items would cause the program to crash; scrolling now works as expected.
  • Fixed minor display issue in the debugger RAM area; some addresses were being displayed as '...'.
  • Fixed compile issues in the latest versions of Ubuntu and Debian, and fixed UNIX desktop file so that Stella will launch with a ROM when selected from its icon. Thanks go to Stephen Kitt for this code.
  • Updated included PNG library to latest stable version.
  • Updated the credits list in the documentation, listing people that have donated hardware to the Stella team.

 


 
Atari800MacX v4.6.0 Released
Posted by VT-Vincent on 03 January 2012 - 05:43 AM Comments: 0 | View Comments 
Atari800MacX, a port of David Firth's Atari 800 emulator to Mac OS X has been updated recently. Here's a list of the changes in this release:

Changes in v4.6.0: (Click to Expand)

  • Note, this may be the last release supporting PPC, 10.4, and possibly 10.5. If you have any bugs you need fixed or new features you feel you have to have for these older versions, please email me and I will consider them.
Bugs Fixed:
  • Fixed issues with arrow keys in full screen menu and some of the Atari arrow key mappings.
  • Fixed issues with assigning tab, return, and delete as joystick keys when using international key mappings.

 


 
SSF v0.12 Beta R3 Released
Posted by VT-Vincent on 26 December 2011 - 12:37 PM Comments: 0 | View Comments 
SSF, an outstanding Sega Saturn emulator for Windows has been updated today. SSF's changelog is in Japanese so the following is a Google translation of the changes in this release:

Changes in v0.12 Beta R3: (Click to Expand)

  • 68000 Fixed a bug in the emulator.
  • Fixed a sound generation process.
  • SCU-Fixed handling of DMA.
  • State data saved version has changed.
  • Established the option to set the percentage of scan lines.
  • Established a treatment option to set the alternative SH2 recompile.
  • Established the option to set the enable / disable the instruction cache SH2.
  • We do not save the file to set the speed to emulate.
  • Improved semi-transparent mesh.
  • Fixed a bug that states can not save / load the scene.
  • Version changed SSFV.

 


 
Ootake v2.63 Released
Posted by VT-Vincent on 18 December 2011 - 01:12 PM Comments: 0 | View Comments 
Ootake, a Turbo Grafx 16 emulator for Windows has been updated today. Here's a list of changes in this release:

Changes: (Click to Expand)

  • The performance of these days' PC improved. So the default setting was made high-definition setting.
  • At the menu space of "Save State" and "Load State", "the elapsed time from the game start" is indicated.
    • If the save file is started with the old version (before v1.14), the elapsed time isn't indicated.

    • If the game is reset by [F1] key, it's possible to reset the elapsed time. Or, after state file of the old version is read, if you carry out the "File->Set Resume" menu, the elapsed time is reset.
  • A severe indication restriction mode of Sprite (at width 336 pixel mode) was mounted.
    • When the check is put at "CPU->Perform SpriteLimit" menu, it's effective. In "R-TYPE Complete CD", a flicker of sprite (character) becomes the same motion (intense flicker more the "R-Type I" of Hu-CARD) as a real machine.
  • The speed and timing were brought close to the movement of a real machine. In "Metal Angel", the problem which cannot start a game (from v2.58) was solved.
  • Additionally, a detailed part has been improved and corrected.
  • The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/f...ke263-for98.zip
  • I began Twitter. (Japanese language) http://twitter.com/kitao_n

 


 
bsnes v084 Released
Posted by VT-Vincent on 07 November 2011 - 01:49 PM Comments: 0 | View Comments 
bsnes, a multi-platform Super NES emulator was updated today. Here's a list of changes in this release:

Changes in v084: (Click to Expand)

  • added preliminary Game Boy Color emulation
  • NES: added MMC6, VRC1, VRC2, VRC3 emulation
  • NES: fixed MMC5 banking and added split-screen support [Cydrak]
  • NES: pass all of blargg's ppu_vbl_nmi tests, pass more sprite tests
  • NES: palette is now generated algorithmically [Bisqwit]
  • SNES: fixed SA-1 IRQ regression caused by code refactoring
  • Game Boy: rewrote audio channel mixing code; sound output is greatly improved as a result
  • Game Boy: uses DMG boot ROM instead of SGB boot ROM
  • Game Boy: fixed potential bug when loading save states
  • phoenix: fixed ListView focus issue [X-Fi6]
  • phoenix: fixed dialog message parsing [X-Fi6]
  • ui: video output is truly 24-bit now; SNES luma=0 edge case emulated
  • ui: audio frequency, latency, resampler are now user configurable
  • ui: gamma ramp is dynamically adjustable
  • ui: all filters ported to 24-bit mode (speed hit to HQ2x)
  • ui: added turbo button mappings for all generic controllers
  • ui: fixed audio volume on unmute via menu [Ver Greeneyes]
  • ui: shrink window option does nothing when no cartridge is loaded
  • ui: re-added compositor disable, driver verification from v082

 


 
Ootake v2.62 Released
Posted by VT-Vincent on 07 November 2011 - 01:47 PM Comments: 0 | View Comments 
Ootake, a Turbo Grafx 16 emulator for Windows has been updated today. Here's a list of changes in this release:

Changes in v2.62: (Click to Expand)

  • The maximum of the volume adjustment (PageUp,PageDown and FunctionButton+UpDown) was changed to 120 from 100.
    • Only the time of a play on Hu-Card game is effective for 101-120. At playing CD-ROM game, 101-120 is the same volume as 100. (To stop saturation of sound)
    • When a check is put on the "File->Set Resume" menu, preservation and restoration of volume setting can be done.
  • Processing of ADPCM sound was improved. The sound quality improved. In the visual scene of "Jantei Monogatari 2", the problem that sound was difficult to catch improved.
  • A volume balance of "wave memory sampling sound" was readjusted. I think The quality of the voice (mainly Hu-Card game) was improved.
  • A volume balance of the whole sound was readjusted. I think it approached a real machine.
  • With some PC environment, at full-screen of 640x480 (Direct 3D), the problem that the screen upper part flickered was corrected.
    • With some PC environment, when overscan territory is indicated at 640x480(Direct3D), there is a possibility which flickers. In that case, choose the "Setting->Screen->DirectDraw(Old)" menu.
  • The speed and timing were brought close to the movement of a real machine. In the visual scene of "Jantei Monogatari 2", a problem that a screen was in disorder was settled.
  • Additionally, a detailed part has been improved and corrected.
  • The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/f...ke262-for98.zip

 


 
bsnes v083 Released
Posted by VT-Vincent on 16 October 2011 - 08:32 PM Comments: 0 | View Comments 
bsnes, a multi-platform Super Nintendo, Gameboy and now NES emulator has recently been updated. Most significantly this release adds early support for emulating the NES. Here's a list of changes in this release:

Changes in v083: (Click to Expand)

  • license is now GPLv3
  • re-structured GUI as a multi-system emulator
  • added NES emulation [byuu, Ryphecha]
  • added NES ICs: MMC1, MMC2, MMC3, MMC4, MMC5, VRC4, VRC6+audio, VRC7, Sunsoft-5B+audio, Bandai-LZ93D50
  • added NES boards: AxROM, BNROM, CNROM, ExROM, FxROM, GxROM, NROM, PxROM, SxROM, TxROM, UxROM
  • Game Boy emulation improvements [Jonas Quinn]
  • SNES core outputs full 19-bit color (4-bit luma included) for more accurate color reproduction (~5% speed hit)
  • audio resampler is now a band-limited polyphase resampler [Ryphecha]
  • cheat database includes NES+GB codes as well [mightymo, tukuyomi]
  • lots of other changes

 


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