| It’s
here, what many could consider a sequel of
sorts to the Super GameBoy; the GameBoy Player!
But unlike the classic Super GameBoy from days
of old, the GameBoy player attaches directly
to the bottom the Gamecube using the “High-Speed
Port” and is booted with the aid of an
included boot disc. |
For those not farmiliar
with the Super GameBoy, the GameBoy Player’s
function is a very simple one. It allows you to play GameBoy and GameBoy
Advance games in the comfort of your living room on a
full size TV screen. The device
essentially contains all of the GameBoy Advance hardware, simply with the
screen left out. With the GameBoy Player, you can play GameBoy and GameBoy
Advance games on your TV with either the GameCube controller or the GameBoy
Advance (Classic or SP) with the aid of a GameBoy Advance to GameCube Link
Cable. The player also includes tweaking to ensure that games smoothly
adapt to a TV screen, which I will discuss later. That,
in a nutshell is the GameBoy
Player.
The first thing to cover with the GameBoy Player is the video and this is
certainly one of the GameBoy player’s weaker points. Nintendo has included
two screen filters that are designed to lighten the effects of a technique
used on many games called the “flicker trick”, where game developers
literally remove every other frame of a sprite, the resulting flicker makes
the sprite look transparent on a small LCD of the class that’s on the
GameBoy Advance. The downside to this filter is that it makes any game not
using the “flicker trick” look horrible. It leaves particles of
an after-image behind which look particularly bad in side-scrolling titles.
The only way to bypass this is to set it to the “Sharp” filter
which essentially gives the raw video output from the player without any type
of filtering.
Another problem with the video performance of the GameBoy Player is occasional
frame-rate drops which result in skipping. Like in the previous issue with
the screen filters, this is again most obvious in fast-paced side scrolling
titles. This may seem like a small complaint, but this is something I would
not expect from a commercial product, much less one done by Nintendo themselves.
The plus side to the GameBoy Player’s video is that it over-saturates
color and increases contrast to compensate for the conversion from the GameBoy
Advance LCD to a television. The player also allows for an option to enlarge
the video to fill the screen while maintaining the GameBoy Advance aspect
ratio (leaving borders only on the top and bottom) or shrinking the video
down to a smaller size (leaving borders on all sides).
The GameBoy Player’s audio is one of the perihperal’s strong
points, the audio is reproduced true to the quality of the GameBoy Advance
itself with a bit of added bass to compensate for the conversion over to a
TV’s speakers. All-in-all, you can’t ask for much more.
One of the best features of the GameBoy Player is the ability to link to
other GameBoy systems through the use of the External Extension Connector
located on the front of the system. As you may have guessed, this is the same
connector used by the GameBoy Advance system itself. This can be used to play
multiplayer games over the GameBoy Player with the Player acting as one of
the GameBoy Advance systems. This port can also be used in conjuction with
accessories such as the GameBoy Advance e-Reader when they are connected to
a separate GameBoy Advance. Very useful for games that require the e-Reader
to unlock certain areas and extras!
Options within the GameBoy player are somewhat limited though. The five
configuration options open within the Player are the Frame Option, Screen
Size, Controller Mapping, Screen Filter, Timer and Change Game Pak option.
The frame option allows you to choose from 20 different frames built into
the player to border blank areas of the screen. Sadly, this is also one of
the player’s downfalls. Nintendo only provides one “blank” frame
which simply fills the blank areas with black, but still leaves a small ambient
border around the screen as well as the “Z Button: Options” notice
in the upper-right hand corner of the screen. Personally, I feel that this
option should have removed all forms of borders and on-screen cues.
The rest of the options are pretty straight-forward. The “Screen Size” option
lets you choose from “Normal Size” which is accompanied with borders
on all four sides, and “Full Size” which stretches to fill the
size of your screen while maintaining the GameBoy Advance screen dimensions,
allowing borders on only the top and bottom. The “Controller Mapping” option
simply allows you to toggle the buttons used for the select button and the
L and R triggers, the “Screen Filter” option allows you to toggle
the various screen filters, the “Timer” option allows you to set
an arbitrary timer to go off between 1 and 60 minutes and the last option
simply performs a reset of the GameBoy Player so that you may swap game paks.
Taking everything into consideration, I would certainly say that this is
one of the best ways to enjoy GameBoy and GameBoy Advance titles to their
fullest. There are virtually no incompatibilities or quirks such as those
found in many emulators, there are no cheap accessories which risk destroying
your GameBoy Advance to bring it on the big screen, and finally it simply
presents the games the way they were meant to be played virtually completely
true to the original. This is definitely an accessory that I would recommend
to anyone who owns a GameCube and for only $50 USD, there is very little reason
to pass up this great accessory!
|
Manufacturer: Nintendo |
| Category: Peripheral |
| Price: $49.99
USD |
| Platform: GameCube |
Release Date: 6 / 24 /
2003
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